Final Fantasy X - PlayStation 2

Cheap Final Fantasy X - PlayStation 2


Final Fantasy X - PlayStation 2 By


List Price : $19.99


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Final Fantasy X is the first title in this landmark RPG series to be released for the PlayStation2. The main characters are Tidus, a star of blitzball (a hugely popular sport in the Final Fantasy universe), and Yuna, who has learned the art of summoning and controlling aeons, powerful spirits of yore. These two people of different backgrounds must work together as they journey through the world of Spira. This installment of Final Fantasy has a distinctly Asian influence, bringing a fresh feel to the characters, music, settings, and story.









Product Description


Final Fantasy X finally enters a fully polygonic world. Follow the main character Tidus from a gripping blitzball tourney into a new primitive world where he must fight to survive. A stunning level of real-time detail appears in each area, including huge water-filled areas that make up a large part of the environment. An exciting combat system is turn-based, thus allowing you the time to plot your actions without the need to worry about a constant barrage of enemy attacks. You're also able to swap party members in and out of combat during battles, and doing so is a free action. Lush visual elements enhance gameplay in this phenomenal action game.





Product Details



  • Amazon Sales Rank: #584 in Video Games

  • Brand: Square Enix

  • Model: 662248901077

  • Published on: 1969

  • Released on: 2006-09-08

  • ESRB Rating: Teen

  • Number of discs: 1

  • Platform: PlayStation2

  • Format: CD-ROM

  • Original language:
    English

  • Subtitled in:
    English

  • Number of items: 1

  • Dimensions: .50" h x
    5.25" w x
    7.25" l,
    .25 pounds


Features



  • Tidus is a star athlete who survives a massive disaster, and with the help of a girl named Yuna, he journeys to temples & monasteries to find truth.

  • Learn to summon aeons-old spirits of power to add to your fighting abilities as you battle the evils of Sin

  • Spectacular graphics and incredible voiceover work will immerse you in a new world where evil forces threaten the existence of all you know!



Customer Reviews


Most helpful customer reviews


150 of 172 people found the following review helpful.

5Leveling Up as a Way of Life


By Marc Ruby™

Not having a lot of experience with the PS2 platform, I am less than jaded when it comes to comparing role-playing games on the PC to their platform-based cousins. Having only the PC version of Final Fantasy IX as a basis of comparison, I was amazed by the graphic richness of the new game. This is not just a matter of higher powered engines and CGI wizardry. It really springs from the artistic commitment of the staff designing and creating the game.

Character design still shows its heritage from Yoshitaro Amano, one of Japan's greatest graphic artists. In addition, the background and 'set' design is equally imaginative. Massive use of CGI work simply makes all this magic spring to life with movement and gesture. No less an effort has been spent on the game's sound and music, making the experience of the game intense, and sometimes even spellbinding.

Tidus, a young blitzball professional, is thrust, mid-catastrophe, into the world of Spira, where an incredible monster (Sin) is gradually destroying the world as punishment for its ecological missteps. He meets Yuna, who is a Summoner, capable of calling up Aeons as battle weapons. Yuna has begun a voyage from temple to temple, a quest that must end in a confrontation with Sin to bring peace to Spira. In typical RPG style, they and their companions follow a path of ever escalating monsters and challenges, culminating in a prolonged, exhausting final struggle.

The story and dialog are fine, with a few twists to keep player interest, but for the most part it is predictable. Since people come to this game looking for different things, the creators have tried to manage a difficult balance between narrative and play, and, for the most part, are successful. The dialog is sometimes silly and sometimes touching, but it is never unbearable.

This is an incredibly large game. It is possible to stick to the basic story line, minimum leveling up and barely make it through the game in 50 to 60 hours. A quick perusal of a good walkthrough quickly reveals that nearly half of the game is hidden from view, and that diligent playing can be very rewarding. My time using the walkthrough was 90 hours, and there were still possibilities left unexplored. Obviously, the game will stand up to replay.

I have to give the game five stars. I can quibble about storyline and some predictable gameplay, but there is too much that is simply outstanding. This will be considered one of the peaks of RPG gaming for some time to come.


19 of 19 people found the following review helpful.

5"We called it 'Sin.'"


By Joy

Final Fantasy X is the last TRUE FF that has been made. As much as I love FFX-2 and really like so much of FFXII, to this day, I still feel Final Fantasy X is the last real Final Fantasy. I have played just about every single Final Fantasy. Not Final Fantasy XI since it's online and a couple off titles like Tactics Advance and Crystal Bearers for the WII. But I am a HUGE Final Fantasy fan and love FF's VI through X-2 the most. I'm not going to go into a too long detailed review but I have to mention some very important things.

First, I have to completely disagree with what Amazon has in it's cons about little innovation. That's so not true. There's a lot of innovation and some things here I wish would return in future FF's. The whole battle system with the CTB is so unique and never used in a FF before. I love being able to use more strategy and use that CTB window to determine when the next enemy will attack and which character will go next depending on what I do in battle. And being able to switch out characters in battle. This was such a genius addition to the series after having the traditional turned based from FFI and the ATB from other FF's before FFX. I really love the CTB and it wasn't used in enough games. FFXII should have had the CTB as well. It really needs to return for at least another true FF. It's such a shame that it hasn't been used in FFXII or FFXIII.

Which brings me to another point: a lot of people are complaining about the random encounters and calling this boring which couldn't be further from the truth. People just don't understand what Final Fantasy is supposed to be. It's a RPG, NOT an action game series. As much as I like FFXII, the removal of the traditional turned based system is a great downfall. That's another thing that makes me love FFX and FFX-2 and how they are the last TRUE FF's. They have that Final Fantasy feel that has been missing since when FFXI first appeared.

But another main thing is the storyline in this game. From the very opening credits, to the very last part with the Game Over screen, this game pulls you in and never lets up. You feel joy, excitement, amazement, sorrow, sadness and so much more and you actually care about the characters. It's more than just a game. It's an experience. It's like reading a book and watching a movie but it's not just that because mostly it's gameplay but you know what I mean. You get so engrossed that you end up playing this game for days without even realizing it. You want to know who Tidus is and where he came from. You want to know if Yuna can save the world from 'Sin.' And who or what is 'Sin' anyway? That's for me to know and you to find out and much, much more. This game has so much to offer and I love it so much, I'm on my 6th playthrough and counting.

I'm just so amazed at the amazing graphics and voice acting too. The chocobos are so cute and adorable and I love dodging lightning in the Thunder Plains. Amazing caverns, swimming and battling underwater, riding chocobos, the gorgeous, GORGEOUS town of Guadosalem (you'll see what I mean when you get there) and the Farplane. The music is incredible. So many different emotions you feel in the music alone. I love this just as much as Final Fantasy VI through IX. Please, please, experience FFX. It's not just a game. It's a totally unique experience. HIGHLY, HIGHLY RECOMMENDED!!!


52 of 61 people found the following review helpful.

5Living the RPG -- Worlds in the PS2


By Alan P. Zube

I must say now, even though some amazing games have come out this year, such as Soul Reaver 2, Devil May Cry and the spectacular Metal Gear Solid 2, the defining game experience in the coming months will be, without a doubt, Final Fantasy X. No other RPG series has come close to the success and immense enjoyability that the Final Fantasy series has gained over the years. Although there have been some frustrating titles (FF VIII) and some sleeper hits (FF Tactics), Square has established a track record of produce the most realistic and moving story-based games on the market. Final Fantasy X will be no exception.

One of the newest and truly amazing features of this game is the life-size adventure system. In previous RPGs, the adventurer would explore a large outside world, but when entering a specific town or dungeon, the player would often have to walk up to a small icon and confirm entrance. In FFX, your character will be walking in the world from his or her own perspective, and will see oncoming castles or mountains in the distance. When encountering them up close, the scale is life-size in preportion to the character, that is to say, the mountains aren't going to be head hight, they're going to span up into the clouds. As an additional note, fights will now take place on the screen you are in, and not transfer to a pre-rendered background. This takes an amazing amount of effort on the game designer's part, and I want to thank them for making this such a realistic experience.

Another change is the battle time system, previously known as Active Time Battle. The fights now take place in CTB, or Count Time Battle. Instead of constantly waiting for action meters to reach an end, you will be able to use a character immediately on his or her turn and see the list of the next 4 enemies or allies waiting to act. The turns will proceed in sequence, as opposed to the old system of racing the enemy to confirm an attack. This allows for more strategy and twists in battle; a Stop spell could shake up the order of actions a great deal. (As veteran FF fans may notice, this is very similar to the time system in FF Tactics, Square's small unit battle manuvers RPG.)

As not to worry the long-standing fans of the series, some classic FF features will be returning. The special limit attack feature (limit break / trance) has been dubbed Overdrive. It's nearly the same as FF VII's limit break system, each character having a meter that raises when the character is damaged. Chocobos once again live in the environment of the game, as do summons (now called Aeons, and you even get to fight as them in battle!) A leveling up feature, the Sphere board, lets you custimoze characters nearly any way you want, almost like the Materia of FF VII and the Job System of FF V.

This game has so many virtues that it's hard to expound on all of them in a simple, one-page review. The beautiful graphics, amazing storyline, and wonderfully rendered characters (who speak, smile, and scowl) all combine to form one of the greatest RPG packages on any console to date. Kudos to the programmers at Square that spent years designing the most involved game I have ever played. If you only try one role-playing game in your entire life, make it this one.


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