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PlayStation®Mobile Development Cookbook
Posted on Monday, October 21, 2013 by Unknown
PlayStation®Mobile Development Cookbook By
Price : $44.99
Product Description
Over 65 recipes that will help you create and develop amazing mobile applications!
Overview
- Learn how you can create your own fantastic PlayStation®Mobile (PSM) applications
- Develop 2D games quickly and easily, complete with graphics, audio, and input
- Discover how to construct your own 3D world, import models, and even create texture and vertex shaders
In Detail
With the PlayStation®Mobile SDK you can create stunning games for the PlayStation®Vita and PlayStation™Certified devices (PS Certified devices). It includes everything you need to get started, including an IDE for developing your code and even an emulator to test your creations.
"PlayStation®Mobile Development Cookbook"| is an exciting and practical collection of recipes that help you make the most of this exciting new platform. It provides you with everything you need to create complete 2D or 3D games and applications that fully unlock the potential of the SDK.
After quickly covering the basics, you'll learn how to utilize input sources like touch, gamepads, and motion controls, and then move on to more advanced content like creating and animating 2D graphics, networking, playing sound effects and music, adding physics, and then finally jumping into the world of 3D.
What you will learn from this book
- Discover how to handle multiple sources of input to really help you create something unique
- Load and animate sprites within your own 2D game to get up and running quickly with the SDK
- Harness the power of the GameEngine 2D library to make your workflow easier
- Add engaging physics to your game projects with amazing ease
- Learn how to play a variety of sound effects and music and increase player immersion
- Create and navigate a 3D world, taking your visuals to the next level
- Use 3D models and shaders to make your projects look stunning
- Add multiplayer functionality for exciting competitive and cooperative gameplay
Approach
Written as a series of engaging and practical recipes, this essential Cookbook has been meticulously designed and reviewed in order to provide you with the ultimate reference for PlayStation®Mobile development.
Who this book is written for
If you've got some prior experience with C# and want to create awesome projects for the PlayStation®Vita and PlayStation™Certified devices, then this book is for you.
Product Details
- Amazon Sales Rank: #1515658 in Books
- Published on: 2013-03-25
- Original language:
English - Number of items: 1
- Dimensions: 9.09" h x
7.40" w x
.67" l,
1.22 pounds
- Binding: Paperback
- 322 pages
Customer Reviews
Most helpful customer reviews
2 of 2 people found the following review helpful.Has Everything From Displaying Text To Submitting Your Game To Sony
By David Martinez
I got this book because I wanted to write games to sell on the Playstation Mobile Platform.
Material on the subject is scarce around the internet, and most information is outdated.
At the time of this writing, this is the ONLY book on Amazon or any other outlet on this Subject.
I stumbled upon this book, I couldn't be more happier with my purchase!
This book is Playstation Mobile specific, to the point and it covers the subject well.
I would recommend people to also pick up a book on C# programming if you are not familiar with the language.
as I was having a bit of trouble figuring out what the "f" in 0.5f ment for example (turns out the number was a float value).
Theres not much bad to say about the book, it has 2D & 3D examples, and will get you coding your first game in no time!
The author is also very nice, I emailed him some questions and he cleared up some stuff in a Jippie!
Now if you excuse me, i have some games to write!
1 of 1 people found the following review helpful.Good examples, but not a start to finish tutorial
By diemer
The book does an excellent job of covering a wide range of topics like 2D, 3D, Physics, etc... But does so without a huge amount of depth. If you are looking for a full start to finish tutorial then you're kinda out of luck, as this is the only book about PSM. If, however, you are willing to put in some work learning how Sony's sample code works, this book will give you a great head start.
I would recommend some object-oriented experience, as the book expects a bit of familiarity in the subject, though a thorough knowledge of C# is not necessarily required.
All-in-all I'm quite pleased with this book, and would recommend it to anyone looking to get started learning the PSM framework.
See all 2 customer reviews...
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